From Greek khartes (paper) and graphein (write), Carthography builds on the premise that reality can be modeled in ways that communicate spatial information.
Topography is the study of the shape and features of the surface of the earth and other astronomical objects, including planets, moons and asteroids.
Take a paper
Crush it to obtain a ball
Extend the paper to its original shape
Explore its structure and leave a drawing trace
Discover new worlds and keep your maps.
The starting point of the study is one of the papers used in shops to wrap delicate clothing. It is a very functional and cheap paper that at the same time looks very fragile.
This type of paper is never re-used. It is mostly crush to a ball and thrown away.
I treat this paper ball as a little world to be explored: in the same manner an astronomer looks at another galaxies and studies its structures and composition, I approached a paper ball: going through its folds and untouched spaces to eventually picture this exploration on maps.
I don’t work towards final works; the process itself is a self-reflection on the little (big) things that surround us; those banalities that we overlook in our day-to-day.
I consciously work against the principle of quality and therefore not aiming at producing an object.
I present a sample of these studies unframed with pins, as if they are temporary indications of a “work in progress”.
I understand this approach as engagement intent: working against the principle of quality is working against the idea of exclusivity, against the principle of producing valuables for an elite.